Don’t get confused, that whole row is indeed to be leveled up.Īs mentioned previously, Luster’s Tree is rather straightforward when you take a deeper look at it, so don’t be frightened from the amount of Skills that are in there. The specific picture is from a character which is not maxed out yet, therefore not having points there as the Skills are yet to be unlocked. ** The second to last row, you DO max those Skills out. If you do though end up having some spare Points, I’d go for PP Up, just to have that extra amount for using my Arts and HP to survive those random hits. Yes, a flat amount of HP or Attack can be good, but rest assured that maxing out the Skills we mentioned in the previous section, will be far more beneficial in the long run. See the very last row of the Skill Tree, in the picture above? If you do, please make yourself a favor and don’t be tempted to put any Skill Points there. Deband Disorder is the least useful of the three, so I should leave it at 3 points, which is the requirement to unlock Shifta Gauge Boost.ĭo not bother with the last row of your Skill Tree! Complete Rest can also be handy, especially when you clear content solo, but still a niche thing to have. I’d personally focus on Amplified Support, due to the utility it provides, not actual boost to performance. The last 3 Skills can be edited accordingly, based on your preference, as they don’t provide any significant changes to your gameplay or stats. Reaching max level with your character, you won’t be able to max them all, so here are my suggestions as to what should be your 2nd priority: The rest of those can be tweaked based on what the player wants the most. Out of these 11 Skills, only 5 are mandatory to be maxed out, to make the most out of Luster: As you might expect from an RPG that is nearly 20 years old, many of the refinements we’ve seen in recent genre classics are missing, which shouldn’t bother those of you that experienced the game the first time around, but it will undoubtedly frustrate newcomers weaned on newer RPG games.In the above picture, we have the following Skills that can reach up to lvl 10:
Many of the items in the game feature no explanation and its often not obvious what effect a certain weapon or piece of armour will have on your characters. The biggest issue with Phantasy Star 2 is its ambiguity. The same can be said for the aural experience, although there are some neat little tunes that stick in your head.
#Phantasy star online 2 review series#
Of course the game is elevated slightly thanks to the wonderful futuristic setting (something that the series is famous for) but it should come as no surprise that the sequels (especially the superlative fourth title) look much better than this. Although the visuals are certainly a step up from the Master System original, things still tend to look a little bland in places.
Graphically, Phantasy Star 2 looks very much like an early Genesis release. There’s still the gloriously random nature of other games of this type (with many seemingly sure-fire attacks inexplicably failing to connect for no reason other than to keep you on your toes), but on the whole combat is pretty satisfying and your characters (you control up to four at a time) showcase myriad impressive fighting techniques and spells. Phantasy Star 2’s system isn’t the best we’ve seen but it’s certainly not the worst. RPGs of this nature succeed or fail on their combat engines because battles are random and come without warning the combat itself has to be fairly interesting or the player’s attention span is going to be rapidly reduced. This process repeats many times and will be familiar to most hardened fans of the genre. Following many turn-based combat situations you meet up with the boss defeat him and it’s time to hit the road again until you find the next town. After trolling the hostile countryside you eventually come across a dungeon. This is your typical turn-based RPG epic you walk from town to town interacting with various characters, picking up clues and items along the way.